A deadly virus has ravaged the planet. Join a team of top scientists and descend hundreds of feet to a military laboratory below. There you must discover an antidote and save the world. But be careful not to set off the computerized decontamination system or you may be smashed flat by the slowly moving laboratory walls.Claim this Listing
94% Escaped Escaped 75
I recommend bringing more than two people to this game. My partner and I almost always do rooms just the two of us, since we're usually traveling to do them, so when people tell us that it will be hard with two, we don't believe them. This room (as well as the Experiment) just has a lot to do. I'm sure we would have escaped with a couple more people. This room is solid and was a ton of fun, but in my opinion, it's not as good as the Experiment. It did have one really awesome puzzle that I had never seen before, and the VR intro was cool, though less cool now that we've done VR at escape rooms several times before. I have mixed feelings about having a live actor in the room with us. I think it worked out well for us because Bob, the amazing owner of this room, was our GM and did such a great job. Overall, I think this is a solid room and I recommend it to seasoned players in a group of 4-6. While you're there, definitely do the Experiment as well!
88% Escaped Escaped 52
I definiteley reccomend having atleast four people when doing this room. I did it with one other and we definiteley would have benefited from having another mind or two in there with us. I dug the intro, though it could have been a bit shorter. There is a live actor with you in the room which I typically HATE - but somewhow having an actor with us actually made the experience better. He was just the right amount of vocal and present, raising the tension in the room without being annoying or ruining immersion.The Virus was good and we had fun, but if you can only choose one room from get the f out I highly reccomend the experiment.
89% Escaped Escaped 8
This place was intense! The difficulty of this room and style of puzzles definitely put this room in my Top 5. You can tell a lot time and money was spent on the design of this room. I only give it 4.5 stars instead of five because of the VR intro. It's a little long and needs some updating. Nothing too major but its something that stood out to me. Also, your host is in the room with you which is a little awkward, but they do a good job of staying in character.
92% Escaped Escaped 11
Our group had a bad experience here. We weren't particularly thrilled with the 10 min VR experience prior to the start of the room, mostly because it wasn't considered into the time when we booked the room since we didn't know about it and we had another room booked closely after. The most frustrating experience for us was that the room has an "actor/gamemaster" that hangs out in the room with you while you try to escape. Unfortunately our gamemaster left a lot to be desired as he hounded over us trying to offer advice constantly chanting "DOCTOR! DOCTOR! Have you tried this yet!". One of the biggest problems came when we kept being directed away from an area of the room that had a cover over it (including a sign stating not to lift anything further) that ended up having two pieces of a critical puzzle hiding under it. Needless to say our experience here left us disappointed, especially after hearing such rave reviews.
98% Escaped Escaped 49
Yelp's description for 2 stars is: "Meh. I've experienced better", and that is exactly what my whole team felt like after we escaped from The Virus. Let me preface this by saying that my family and I have previous done the Fantastic Los Angeles Race and it was super fun, entertaining, and well worth it! Since I had such a fun time with the race I was excited to try an escape room straight from the brilliant minds who created the race. I got my team together and we booked The Virus. We had read so many 5-star reviews about this place and were prepared for the best! My team is fairly diverse when it comes to experience level: two of us have over 45+ rooms, two with over 15+, and two with under 5. That being said we all equally were disappointed in the room. The location is super sketchy but we thought, "hey whatever it will be nice and well put together inside". The lobby area had old movie theater chairs which was pretty cool and the locker design was creative. The building is very industrial with super high ceilings so the room itself is just built in the back area of the building. From the outside the room looked like it was going to be super high tech and so it added to our excitement. Onto the room: The beginning VR was blurry and didn't add anything to the story for us because our in room game master pretty much repeated the whole thing after the VR was off. The puzzles in the room were not as creative as I thought they would be. There were 3 puzzles/tasks which we had not seen before but the "wow" moments were quickly extinguished by the in-room game master (GM). Whenever something would happen she would say "Doctors, Doctors! Look there is a ______!", Like we didn't already notice it. No need to have clues in the room because the GM would come over your shoulder and pretty much tell you how to solve a puzzle after one unsuccessful attempt. It felt like I was doing the room while my mother watching over judging everything that I did. Suggestion: Have the GM not in the room. They could simply be a "Virus Infected Patient" who delivers clues by speaking through a vent behind the 2 way mirror. Puzzles/Locks: One of the locks in the room had not been reset properly and we were able to open it with ease, so we did and we began working on what was inside. This lasted for about 3 minutes before the GM came over and said "How'd you get that? You aren't supposed to have that yet." and proceeded to take the items away from us and re-lock the lock. If a customer is able to open a lock due to your lack of detail in resetting a room then do not take the items away and re-lock it. Let it play out and if it confuses the group then so be it. The final "antidote" from the last group was also never taken out of the room so we were extremely confused when we "got more of it" since it had been there since the beginning. Also if something breaks during the previous group then please fix it or take it out of the room. We ran into a puzzle where we were having trouble getting a combination and the GM walks over takes the items from us, looks at and goes "Oh yeah the last group broke this piece but you should still be able to read it". I get it, things break. But be prepared and have replacements ready to go in cases like this. The Final puzzle made no sense to our group. Not spoiling it: The move was an incorrect one and there were two possible answers for it. We ended up taking a guess and it turned out to be the correct one. It was a very anticlimactic ending. Bonus: A plus in the room was that there was a bonus puzzle to unlock and if you do it you get a prize. We solved the bonus and had the correct combo in the lock but the lock wouldn't open so again our GM had to step in and open it. The bonus puzzle was a nice touch and if you have time to do it I say go for it! Overall, my whole team left the room feeling very disappointed. For the price it is to play we expected so much better. I believe all the 5 star reviews are from new players or those who hasn't done many escape rooms because to them I can see how this room would be super cool and high tech. But from experience, there are much better rooms in LA to do.